Powerful advertising optimization engine for today's mobile app publisher
Amount Raised
$25,000
Investors
1
Days Left
Closed
Regulation D Offering
AdLib--The most powerful advertising optimization engine for today's mobile app publisher. It’s that simple; our software does the ad monetization work, allowing the developer do what they do best, develop great mobile content. And the app publisher receives it for free, in return for letting us monetize their unused ad time and space.
AdLib is the only software platform designed exclusively from the app publisher's POV. It manages the flow of advertising to mobile apps, while maximizing the revenue potential of the app. A must-have for all mobile app publishers.
Currently, ten top advertising networks have been integrated into the system and new ones will be added as requested. Our servers are set up and programmed to scale with no limitations.
Instead of relying on one ad network, the App Publisher can now hook up to an unlimited number of ad companies, and then prioritize the flow from best-paying ads on down. The current average of filled ads for most publishers is only 55%. AdLib takes that to over 90% with the added benefit of selecting the best-paying ads first.
Think of AdLib as a giant traffic cop sitting on top of the billions of dollars in advertising flowing through all mobile devices. Now think of that traffic cop directing 10% of that traffic our way and you get the picture.
The development risk is gone. AdLib is up and operating for both Android and iOS apps. Look for HAMSTER GOLF in the App Stores for both iOS and Google Play . Download the fun, free game and watch Adlib deliver a steady stream of ads.
We are self-funded through the riskiest phase. Our contemporary and streamlined User Interface makes it as easy as possible for the App Publisher to automate the delivery of advertising to his app.
Our system is ready to go. We now need additional capital to finance the roll out. This means marketing, trade shows, and advertising.
Mobile App Publishers have three ways to earn revenue.
- Pay Per Installs
- In-App Purchase
- Ad Supported
Of the three, Ad Supported is where the growth is and that creates the opportunity for AdLib to flourish.
On average, an app requests an ad every 20 seconds. If that ad is not served, the time and opportunity are lost forever. The critical elements in app monetization are fill rate where the industry average now is only 55%; and the ad rate paid per impression. Ad rates fluctuate daily by ad networtk, geography and demographic targeted, so a system that automatically serves the best-paying ad will increase the publisher's revenue dramatically.
AdLib is designed to do both. It will increase the fill rate to over 90% and it will select the highest paying ads automatically.
The need for an all purpose ad mediation tool for mobile apps was initially filled by the AdWhirl tool. It was simple to use and rapidly gained a dominant share of the market—so much so that it was included in Google’s $750 million acquisition of AdMob. However, the main reason for the purchase was not to benefit from the tool, but to take it out of circulation. Support ceased and the tool gradually disappeared.
Why? Because the last thing an ad network really wants to see is a mediation tool that makes it easy to use competitors’ networks. Herein lies the basic contradiction that makes all ad network-supplied mediation tools suspect.
Some ad networks do provide a basic mediation layer for their clients. Why? Because they have to. No app owner can survive with only one ad supplier, so these clients demand it. The problem is that this is a two-edged sword, or rather a Trojan Horse. Most app publishers using these ad network-provided mediation tools have more than a bit of suspicion that the tool is there to maximize usage of that network over and above all of the others.
App owners now realize that the ad network has no real reason to continue to improve the tool and support is woefully bad. It just isn’t a profit center for the ad network, so they have other priorities.
AdLib recognized this gaping hole in the marketplace. Being agnostic, in terms of which ad networks are used, gives App publishers the assurance that AdLib is the only tool available today that has been designed totally from their point-of-view and for their benefit.
Could someone else duplicate what AdLib has to offer? Peerhaps. But they will be at least a year behind. The mobile ad business is already at $19 billion and growing rapidly. So, there is a lot of room for competing products.
AdLib is seizing the initiative and its plans call for adding more and more services to its mobile ad optimization platform. That is how it will keep and expand it’s market share.
AdLib functions as the publisher's own ad optimization engine. It learns from its own data & optimizes publisher traffic to maximize ad revenue and minimize unfilled ads.
- Publishers have the ability to plug in 10+ 3rd party mobile ad networks
- AdLib sends one ad request simutaneously to all 10 ad networks; analyzes instantly which specific ad pays the best; and delivers it to the app
- Adlib Mediation enables the publisher to cache reserve ads, so no request goes unfilled
- Unified Dashboard let's publishers see performance in real-time
- A/B Testing of ad networks to see which ad networks are performing best
- Takes the burden of maintenance away from the client
The AdLib Mediation platform is being offered to App publishers for free. We do not take a percentage of their ad revenue; we do not intercept and hold their ad revenue; but we do receive the ability to run every tenth ad for our benefit. Because most of the publishers in our target group do not come close to filling all of their requests with good-paying ads, essentially, they are giving us their unused inventroy of ad space.
Others in our space ask as much as 50% of the ad time or revenue; collect all of the revenue and hold it up to 90 days; and/or charge a fee to use the software. As a result, our unique payment strategy makes us very attractive to the publisher.
By almost doubling their fill rates with better-paying ads, the publisher can expect three to five times the revenue now being generated without AdLib.
The inventory that AdLib accesses is then directed by AdLib to affiliate or direct ad sources for fulfillment. We do not require our own sales force hustling for advertising. We simply access the best sources available. As our volume grows, so will our attractiveness to all advertisers, especially with our ability to target geographically and by demographic.
Mr. Haller is the former Chairman of the Board of Kapitall, Inc., the newest online stock brokerage, where he was responsible for building out the platform and, in effect, gameifying Wall Street. Haller entered the video game industry, after ten years representing Japan’s Kodansha Ltd.’s animation division. After licensing anime properties, such as AKIRA, to THQ, he was asked to join the company as a Board Member...
Expand BioMr. Haller is the former Chairman of the Board of Kapitall, Inc., the newest online stock brokerage, where he was responsible for building out the platform and, in effect, gameifying Wall Street. Haller entered the video game industry, after ten years representing Japan’s Kodansha Ltd.’s animation division. After licensing anime properties, such as AKIRA, to THQ, he was asked to join the company as a Board Member and Senior VP. Haller’s contribution was crucial in THQ’s growth from a Nintendo-based handheld publisher to full 3D games for the new PlayStation. After eight years, Haller left to join Electronic Arts, where, as vice president, general manager and executive producer, he oversaw both Dreamworks Interactive and EA Japan. At Dreamworks, he managed the two best-selling MEDAL OF HONOR games in the franchise’s history, ALLIED ASSAULT and FRONTLINE.
Collapse BioMr. Brenes is an expert in the field of mobile advertising ecosystem, with an emphasis on iOS/Android/Mobile Web platforms. He has been heavily involved in mobile publisher acquisitions for the purpose of growing a mobile publisher base from the ground up. Mr. Brenes is a key player in knowing the mobile developer/publisher landscape with an enormous developer network. At his most recent venture he obtained Annual...
Expand BioMr. Brenes is an expert in the field of mobile advertising ecosystem, with an emphasis on iOS/Android/Mobile Web platforms. He has been heavily involved in mobile publisher acquisitions for the purpose of growing a mobile publisher base from the ground up. Mr. Brenes is a key player in knowing the mobile developer/publisher landscape with an enormous developer network. At his most recent venture he obtained Annual revenues of $23M in 18 months as the Director of Publisher Acquisitions for the 3rd largest mobile ad network. E and help build a network publisher base of over 55,000 Publishers with over 140,000 mobile apps.
Collapse BioMrs. Hathaway has been providing financial consulting and business strategic planning, as well as licensing for the digital entertainment industry for over 15 years. Along with Michael Haller, as part of development team of digital entertainment start up HammerCat Studios, she supports the operations of the company as well as assisting in business development efforts, targeting mobile game advertisers as part of...
Expand BioMrs. Hathaway has been providing financial consulting and business strategic planning, as well as licensing for the digital entertainment industry for over 15 years. Along with Michael Haller, as part of development team of digital entertainment start up HammerCat Studios, she supports the operations of the company as well as assisting in business development efforts, targeting mobile game advertisers as part of an app optimization strategy. Prior to joining HammerCat Studios, Tami headed the business development efforts for one of the first in-game advertising companies, IGA Worldwide, Inc. She also was head of licensing efforts for global game publishers Sammy/SEGA Corporation, as well as Electronic Arts. She served as Head of Finance for EA’s, Los Angeles Studio, and the Walt Disney Company
Mrs. Hathaway has been providing financial consulting and business strategic planning, as well as licensing for the digital entertainment industry for over 15 years. Along with Michael Haller, as part of development team of digital entertainment start up HammerCat Studios, she supports the operations of the company as well as assisting in business development efforts, targeting mobile game advertisers as part of an app optimization strategy. Prior to joining HammerCat Studios, Tami headed the business development efforts for one of the first in-game advertising companies, IGA Worldwide, Inc. She also was head of licensing efforts for global game publishers Sammy/SEGA Corporation, as well as Electronic Arts. She served as Head of Finance for EA’s, Los Angeles Studio, and the Walt Disney Company
Dan Offner is a lawyer and angel investor who was the General Counsel of Oculus and a Series A investor in Oculus. In prior lives he was a partner at Loeb & Loeb, Nixon Peabody and Offner & Anderson. He has represented many of the leading Videogame publishers and developers in the last 25 years. His practice is now focused on early stage and growth technology companies.
Dan Offner is a lawyer and angel investor who was the General Counsel of Oculus and a Series A investor in Oculus. In prior lives he was a partner at Loeb & Loeb, Nixon Peabody and Offner & Anderson. He has represented many of the leading Videogame publishers and developers in the last 25 years. His practice is now focused on early stage and growth technology companies.
Collapse BioMr. Kreiker is the co-founder and Chief Technology Officer of the latest online investment platform, Kapitall, the recipient of many awards for design and innovation. At Kapitall, he managed all product development from specification to design and implementation. Prior to Kapitall, Mr. Kreiker worked at Bloomberg LLP as a Project Manager and Technical Lead in the Research & Development group in New York City....
Expand BioMr. Kreiker is the co-founder and Chief Technology Officer of the latest online investment platform, Kapitall, the recipient of many awards for design and innovation. At Kapitall, he managed all product development from specification to design and implementation. Prior to Kapitall, Mr. Kreiker worked at Bloomberg LLP as a Project Manager and Technical Lead in the Research & Development group in New York City. He also served as a research assistant in the Artificial Intelligence Department of the French National; Research Lab (CRNS), and as Application Developer/Programmer Analyst in the e-Business Department at Computer Science Corporation.
Collapse BioMr. Iqbal is an entrepreneur focused on the global mobile market. His mobile game development company, The GameStorm Studios, has been creating mobile content for the past five years. His publishing arm offers multiple gaming brands diversified across multiple genres and target markets, with a focus on adding good value to the whole echo system. His company publishes on Android, IOS and Windows platforms. He has...
Expand BioMr. Iqbal is an entrepreneur focused on the global mobile market. His mobile game development company, The GameStorm Studios, has been creating mobile content for the past five years. His publishing arm offers multiple gaming brands diversified across multiple genres and target markets, with a focus on adding good value to the whole echo system. His company publishes on Android, IOS and Windows platforms. He has partnered with market leaders, including Microsoft where his company is listed as an authorized vendor. With a degree in Computer Sciences, he worked for 7 years in the services industry to help develop core-banking solutions and a mobile payment gateway, before starting his career as an entrepreneur.
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